Other MTG cards illustrated by Jack Teagle
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Seasoned Pyromancer
(Secret Lair Showdown)
Jack Teagle
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.

All Will Be One
(Secret Lair Drop)
Jack Teagle
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree 1, Landscapers 0.

Animar, Soul of Elements
(Secret Lair Drop)
Jack Teagle
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Many creatures live their entire lives on Animar without ever feeling the elmental move.

Benevolent Hydra
(Secret Lair Drop)
Jack Teagle
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.

Forgotten Ancient
(Secret Lair Drop)
Jack Teagle
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
"I am the primordial guardian of an ancient glade. Please help me find it."

Mulldrifter
(Secret Lair Drop)
Jack Teagle
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
If a strange, flying eel ever crosses your mind, follow it.